TITLE: "Hail to the King baby!"
AUTHOR: Jim9137
DATE: 2/05/2005 09:38:00 ip.
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Before I start my whining rant about FPS's, (i think ill plunder that topic for a while), I'd like to sent apologies to everyone who might have been waiting for me to say something. I have several reasons, switching computers, annoying term in school and what not, but mainly I'm a lazy person. I'm so sorry John!
Right, back to normal program.
In case you don't know what game that above quote is from, oh please in the name of everything sane get Duke Nukem 3D faster than a lighting. Duke Nukem 3D is, frankly, one of the best FPS's around. Half-Life's, Halo's, Counter-Strike and such can go lick their smelly buttocks when the King comes, kicks some (alien) ass and chews some bubblegum. (The following review will be similar like this, so you can skip it if you wish)
I am quite amazed how well Duke Nukem 3D has survived all these long years. With a helpful aid from JFDuke3D port to get DN3D behave nicely on Win2K (needs original game), I was just stunned. Absolutely stunned. I mean, in the very minute the game started, I felt like I was there. I felt this huge need to kick some alien ass. It's just something I can't describe fully with words. The. Aliens. Shot. Down. My. Ride. They're gonna pay for ruining my vacation! Grr.
After few moments, explosion and blood filled moments, I close the game. Then I look at Half-Life 2. Then I start laughing and restart DN3D. "I'm gonna get medieval on your asses!"
One other person I know, who started playing Duke Nukem 3D again after few years, said the same thing as me. A person that I showed the game, said the same thing. Now we can ask the question, "What is so cool in DN3D, besides Duke itself, that makes it so great?" It's not the graphics, I'm pretty sure. It is from the 2.5D era, when there were only 3D terrain and everything else was sprites. Well, it's not really 3D either, no multifloor buildings although you can't notice that. Or is it? The sprites are quite well done, I think I'll be screaming for the rest of my life when those green things hug my face. Can't say the same about the hyper-realistic-but-fail-to-be HL2 models. Just shake it baby, shake that shotgun in tha' ugly pigcops face.
I guess it's just the feel of the game. Something that the new games seem to ignore completely. Sure, you can say you have guns and graphics and music and voices and such, but if you don't have the feel you can just give up.
And Duke has it.
"Damn it."
Physics, as crude as they might first seem, are actually something that games used for years. Remember this game was released in '96, so it's quite a wonder. Only recently games have started to have more advanced physics.
Throwing pipebombs hasn't ever been this much fun!
Though it's not nice that the big things fly around madly after missing RPG rocket... Hehe. It was quite funny moment. *chuckles to himself*
And DN3D is very moddable too. There are quite a few TC's around, but I havent tried them for myself. Build is the level-editors grandmother, and the source of various nightmares. And you can import your own textures, sprites and enemies and guns and what have you. Time to pimp yahtzee's TC, Age of Evil. He also had a webcomic about its hero and Trilby, another (anti)hero of his 7 Days a Skeptic and 5 Days a Stranger games.
Well. Guess I should end this lengthy rant that turned into a gloat, with the words that you can shoot Luke Skywalker and Lara Croft in this game.
(Duke's title, is by Lee Jackson and is called Grabbag. Fetch it at 3D Realms website. Or click this link.
This is the general site of the game.
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